Monday, June 8, 2015

[Planetfall] Terrain Notes

So, during the past week I've actually been playing some games of Planetfall (and finishing up my Core Helix, more on that later).

So far, most of my games has been losses.

I'll admit, I've made a few mistakes (I'm usually far too aggressive with my Recons, for one thing), but I'm starting to consider if me and my opponent does not actually play with too much terrain on the table.



Looking at others battle reports, it seems that at most players have at most 3-5 larger pieces and a smattering of smaller things, which is a far cry from the 8+ buildings, plus forests and bunkers, that usually gets put on our table.
That actually got me thinking; what kind of game is this supposed to be, regarding terrain?

Obviously, terrain has a huge impact on both tactics and strategy, particularly for the Aquans, who at once both want terrain, to make use of the Hit and Run MAR and their above average mobility, and wants clear firing lines, to best leverage the long range of their lasers.

Obviously, this means that there should be some guidelines for how much terrain to use, much like the famous 25% rule in Firestorm Armada.
Looking in the Planetfall rulebook, there are only two ways to set up terrain described;
  • In a mutuable agreeable way, which can obviously be any which way.
  • Random (or 'Tournament') setup, averaging one terrain piece for every 2' section of the board (so 6 in total).
With the guidelines in the rulebook regarding terrain size, we can extrapolate a min, max and average terrain coverage:

  • Minimal terrain is two terrain pieces. Although unlikely (less than 1/10th of a percent) it is a possibility, and will mean that vary little of the board i covered (although two 12x12 pieces in the middle could give something to play around...)
  • Average is around 6 terrain pieces, which should cover (36"^2 x 6) assuming that the average terrain piece is half of the max size on each side (max being defined in the rulebook as 12x12"). Coverage 216 square inches, or 6.25 %.
  • Maximum assumes 12x12" pieces, 2 per sector, so 12 in total, giving 1728 square inches of coverage, or 50 %. 
Looking at these numbers, we can calculate some kind of median, or at least max divided by two (not really a mathematical median, by any means), i.e 864 square inches of coverage, or 25%.

Based on this, I'd recommend between 10 and 25 percent of coverage, at least as a guideline akin to Armadas 25% rule.
Yes, this means that Planetfall is supposed to have less terrain than Armada, which might not be that surprising, considering the larger impact of terrain dirtside (no indirect weapons to fire through LoS blocking or impeding terrain pieces...).


For my next game, I'll most definitely try the something like the median, or at least something close to it (instead of having 2-3 buildings in the same sector... Let me tell you, that really limits the fire arcs, and thus the possible moves, that one can do)

I'll see if I cannot get some photos of the various setups, to get an image of how much coverage these alternatives really gives.

Tuesday, May 19, 2015

[Planetfall] Watching the skies...

At long last, my first Planetfall Aquan Heavy tank is completed, the oft-destroyed Haumea:

 At some point during the past weeks I got a bit fed up with doing everything three times over, so my two Sednas are lagging a bit behind, but still, one out of three finished is not so bad...

When I get one more Sirsir done, I'll have my full Heavy Helix (not sure I'll ever get around to the crystals, sharing four between the Heavy and Core helixes seems enough)

I've also managed to progress a bit further on my Levi conversion:

Fairly standard Green Stuff blending of the added parts to the legs (and filling in some gaps in the legs, they are supposed to be living machines, after all).

The 'head' is all assembled, but I'm considering magnetizing it to ease storage and transport (10x10x14 is hard enough to fit anywhere...)



In a moment of weakness I might also have started another faction, I've just started assembling my first Relthoza Core Helix... More about that later.

Monday, May 4, 2015

[Project X]First Game

The blog has been living up to it's name lately, but then again not: I've done quite a bit on the Hobby Front lately:

Game log for this Friday:

Planetfall

Players: Ahmadan / Avalon
Points Value: 4000
Factions & Allies: Aquans / Directorate & Works Raptor
Starting Zero Hour: 40
Zero Hour Score: 27 / 2 (Directorate Victory)
Turn Count: 3

Called for time, but there was no way I could have caught up, not with only a single Take and Hold unit remaining.
First two activations his WR Helix killed my Heavy Helix (CQBd and shot my Haumea to death with the hoverlights, and I then failed my morale for the Tank Destroyers, causing them to be Forlorn due to a previous casualty from the Intereceptors)

I did manage to scrape some points back, though, once I started to grind through his squadrons, but it was not enough.
To the left you can see one of the better moments of the game, my two Sednas and a squad of Recon facing off against three Directorate Heavy Tanks.
End result? Two dead human Heavies, and a single Sedna left standing... I call that a win (albeit barely...)


Also, my Leviathan failed to cause any damage whatsoever two out of three turns... Time to send the cadets piloting the thing back to gunnery school.

To the right you can see the situation at the end of the game, the secondary objectives are in the middle of the table towards the wall. A strong Directorate presence still, and with no way of capturing the objectives short of pouring horrible amounts of firepower into his entrenched infantry, not really that much to do (besides taking my unguarded Primary, on my left flank, something I should have done much earlier... =





Also, my Project X fleet got to show off (or rather ground to dust), on the same day I got everything bar the SRS completed!


Armada


Players: Ahmadan vs Mikael
Points: 800
Scenario: Defend the Station
Factions and Allies: Relthoza vs Tarakians
Battle log: 0/7, Tarakian victory.

Mental note: there is no point whatsoever keeping cloaks on against Tarakians... His cruisers (4 ship strong squadrons, with 5 HP each and indirect weapons? Yea, the Tarakians should do just fine against their ancient enemy...) picked apart most of my fleet, with the Ganak Battleship finishing up afterwards...



Conversion Corner:


I recently started modifying my Aquan Leviathan, to remove the one detail I was less fond of, the hinges at the feet:
The armour plates are actually the front pieces from old Chironex Cruisers. I've since started to blend them into the legs using green stuff, expect some more WIP this week.





That's all folks, as the bunny used to say... 

Thursday, April 23, 2015

[Project X]Tier 2 WIP

All has not been quiet lately, but hobby time has come in short burst of productivity. Fortunately, that's been planned for...

More after the jump.

Wednesday, April 15, 2015

[Project X]The Fearless

The Fearless

So, some work on my Ba'Kash Destroyers, in fact I'd say that they are completed!

 WIP from the painting table, some weathering added (in the shape of drybrushed dark metal).
Let's face it, with the background for these raiders, regular maintenance is not likely...

Finished! Sort of... I'm debating adding something to the engine glow (below), but I'm not sure what.



My first ever attempt at engine glow!
I will get better...








Engine glow aside, I'm calling these done for now, at least as far as the paint log goes...

Sunday, April 12, 2015

[Project X] Part II

Just a quick WIP of my two mk1 Ba'Kash destroyers:

Sprayed AP Skeleton Bone, washed AP Soft tone for the tan parts, AP Green Tone for the green parts, and VMC Brown Ink for the dark brown parts.

Simple, and effective, although I'm considering yet another scheme for larger vessels... 

Friday, April 10, 2015

Introducing.... Project X!

As usual, a little less progress than I'd liked, but at least some, and a new project to boot!

More after the break: