Sunday, October 9, 2016

Hello.... Is there anybody out there? AKA Lost in space

<ssssssssstttsk.... kaklick>
- Is anyone out there? Anyone rec<tsssk...>ing this?
  Do you copy?

So... A little bit over 6 months of radio silence. Why? Well... Mostly real life issues, buying, selling and moving houses, with the corresponding backlog of things that needs doing at work...

Things haven't been all work and no play,  though. I have managed to squirrel away some time here and there, both painting and gaming; and if nothing else I've officially planted a flag in Warlord Games Fanboy territory...

  • Fully painted 750 pts C3 Drop Force for Gates of Antares (ok, so I need to varnish two X-launchers, and take a picture of the actual army... )

  • Fully painted 500 pts Ghar rebel force for Gates of Antares, with another 250 pts a good way along.

  • Fully painted the Terquai Recon Helix for the Planetfall Paint Comp in February 
  • Finished one, and halfway along with the second Aerial Helix for Planetfall

Gaming wise, there has been mostly Antares:
  • 4 games with my Drop list, 1:1:2 going by the Win:Draw:Lost syntax (where the 'Draw' part is debatable, but my opponent was the one having to leave...)
  • 3 games with my Rebel Ghar list, actually going 3:0:0! And one of those games was against my own Drop list, played by Avalon.
  • Planetfall: a few games, but I do not have them as well documented as the Antares games (documentation is one of the reasons for this blog, after all!)
  • Taskforce: One trial game, back when it was first released. At the time we both felt it lacked something; we'll have to see if the stats added in May can give it some more depth. 

And that is basically it: looking forward it looks like Antares will be high on the agenda, but some Planetfall might make an appearance, as 2.0 seems to be moving forward...

Saturday, February 27, 2016

Unboxing: Terran Reinforcement Group

Some questions came up on the Spartan Games Taskforce forum about the look of the Terrans.
I know that this is technically a Firestorm Armada release (the Reinforcement Group box), but I'm calling it Taskforce for the purpose of this review....

Friday, February 26, 2016

Unboxing: Firestorm Taskforce

So, for once, it seems that I'm among the first to receive my pre-order of something from Spartan!
I'd thank the Spartan responsible for making it happen, and at the same time deny knowledge of whatever dark arts that was used in the process...

On to the reason you've come here, pictures of the contents!

Sunday, February 21, 2016

Painting competition: week one

So, as previously noted , there is an ongoing inofficial painting competition on the Spartan Games Community, which I've signed up for.

I originally my Command Helix would be a good candidate, but after some digging around I found another pristine helix scheduled for some paint:

Sunday, February 14, 2016

Two weeks in review

Quick completion note:

Despite last weeks being a bit of a wash*, painting wise, I've managed to complete my Aquan Minnari Interceptors. Quite lovely models, that I've been a real fan of ever since Spartan showed a preview more than a year ago... 

In other news, Overread over at Spartan Games Community has put together a painting contest that I'll try to participate in, only I need to go pick something up to paint first...  All signs point to my incoming Command Helix being the designated victim.

That's it for now. 

Sunday, January 24, 2016

[Firestorm] Taskforce

Yep, it seems Spartan is back on the horse with producing new games!

Kraggi at the Varcan Cluster and the guys at Element 270 has the official press release, so I'll just link to them:

Personally, I think that this is just what Spartan should be doing when producing new games: Looking at what their existing minis could be used for, produce a rule set for that particular instance, perhaps with some accompanying support in the form of new models (like these).

Interest generated in the new game, interest generated in the parent game system, and with some small conversion work regarding rules a large model base with little effort (I'd actually assume that a few Armada ships will have Taskforce rules upon release, but I know what happens when I assume...).

I've already ordered a few sets (two starter sets get me enough to field full squads in Armada, and choose how I want to equip the Medium Squadron in Taskforce (Two Cruiser-carriers? No problem!)

Even with terrain setup, a game of Taskforce should play nicely in about and hour, a rare sweet spot in mini gaming...